Open Season - Let the Comments Roll
Posted by Marlo Kline on March 14th, 2007
Hi! Some of you may know me, some of you have merely seen me around. However, I’m reaching out to all of you — even those of you who don’t know me or have ever seen me.
For merely professional reasons, I’m interested in hearing your thoughts on SecondLife. If you aren’t comfortable answering any of the following questions publically, please email me at mailto://marlo_kline@yahoo.com. I do not have affiliation with LindenLabs. The sort of feedback I am looking for has to do with your overall user experience, from a consumer standpoint. :)
I have seen the occaisional blogs regarding general and some technological dissatisfaction. I am not looking to fix any of that (even though that would be a pretty cool outcome!) — rather, I am collecting general information with hopes that perhaps collected feedback can speak greater volumes than just a singular voice here and there. I’m a definite believer that where there is a will — there most assuredly, is a way.
Again, if you aren’t comfortable answering any of the following questions publically, please email me at mailto://marlo_kline@yahoo.com.
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1.) When you joined SecondLife was it for business or pleasure? Did you start liesurely and end up more engaged than you anticipated or have things remained pretty much the same?
2.) If you could change any dynamic in-world experience, what would you change? What is the best part of your in-world experience? What is your biggest complaint?
3.) Since events and music are such a big part of the in-world entertainment experience, what do you believe would enhance the quality of an event or show?
and of course, any additional feedback you might have.
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I hope you will take a few moments to respond — the more feedback I get the better picture I have — and I can’t do it without your help.
I’m collecting feedback through Monday, March 19, 2007, 10 PM Pacific


March 14th, 2007 at 5:41 pm
Okay — I’ll be the first to respond…
1.) I joined SL on a whim. I thought it was merely for fun — but meeting such great and inspirational people, talented artists, creative musicians — inspired me to take my naturally determined and goal oriented personality and motivate my virtual self into action. I am riding the precipice between all business and all pleasure ;)
2.) If I could change the balance of diversity within SL, I would wholeheartedly. I sometimes wonder if some of RL demographics are missed because the marketing of SL isn’t focused on a broader scale — I could be wrong — but I wonder. My favorite element of SL is that the only limitation anyone has is themself — as far as I can tell — there is no glass ceiling for my jetpack! My least favorite part is being new. Premier or free — the experience is not very inspiring — you really have to WANT to stay to be interested in sticking it out — having someone take me under their wing earlier on really helped me understand and find direction.
3.) SOUND, RELIABILITY, ORIGINALITY — better inworld sound would rock!!! ROCK!
March 15th, 2007 at 8:00 am
Emailing mine. -ls
March 15th, 2007 at 11:29 am
1.) When you joined SecondLife was it for business or pleasure? Did you start liesurely and end up more engaged than you anticipated or have things remained pretty much the same?
Started to promote my podcasts and to network…and as I became engaged in the environment and learned more my goals changed as did my knowledge and the people i met.
2.) If you could change any dynamic in-world experience, what would you change? What is the best part of your in-world experience? What is your biggest complaint?
I would fix things so prims usage would go up as that would change dynamically the entire grid. The best part is the people…by far. My biggest complaint is the lag at someplaces, easily…the lag.
3.) Since events and music are such a big part of the in-world entertainment experience, what do you believe would enhance the quality of an event or show?
Allowing more people into a sim for a show will create a new dimension of entertainment for SL event goers. The quality is usually driven by the quality of the source feed for the stream. You know how it goes, garbage in, garbage out.